With my completion of the very difficult (for me) Mansfield Park by Jane Austen and a discussion with some of my future classmates about our recently-read books, I realized how very far behind I am in the 100 Books Challenge. More than halfway through the year, and I’m still in the 30s! (Mansfield Park made 33.)Continue reading “Reading Surge”
Author Archives: Feliza
Hiatus Notification
As I’m sure you’ve noticed, I haven’t posted very frequently lately. I’ll graduate at the end of this week and am currently in the midst of finals week, which is why I stopped participating in this year’s Script Frenzy and have had a more or less completely dead blog. Please excuse me for the nextContinue reading “Hiatus Notification”
[Guest Post] Survival of the Easiest
As a veteran Nano and first-time Screnzier, I’ve been thinking a lot about the differences between National Novel Writing Month and Script Frenzy. Mostly, I’ve been thinking about which is easier. As a seasoned Nanoer, you’d expect me to go with Nanowrimo. After all, I’ve never even written a script before (barring a few five-minuteContinue reading “[Guest Post] Survival of the Easiest”
[Guest Post] Writing for Graphic Novels
I had the feeling that it would be easier to achieve the minimum of 100 pages for Script Frenzy than the 50.000 words for last year’s NaNoWriMo and till now that seems to be the case, even being my first time writing a script and not having written much on the second week. It wasContinue reading “[Guest Post] Writing for Graphic Novels”
[Script Frenzy] Press Select: A first-person tutorial about game writing
“Press Select” MENU “New Game” “Continue” [Appears conditionally on previous save] “Credits” “Quit” NEW GAME The camera is behind the player-character’s closed eyes, slowly flickering open in a very cliche, minimalist white room. As soon as the player-character’s eyes are fully open, he can navigate the 3D environment with ease. The painfully shiny, circular roomContinue reading “[Script Frenzy] Press Select: A first-person tutorial about game writing”