NaNoWriMo 2013: Halfpoint Update

We’re a couple days past the halfway point for NaNoWriMo, and it’s time for an update! Sadly, I am NOT at my personal halfway point in terms of wordcount: at 9,209 words, I’m still pretty short for the month. For the day, I still have plenty of time to catch up, but I should haveContinue reading “NaNoWriMo 2013: Halfpoint Update”


Welcome to NaNoWriMo 2013!

Another year means another NaNoWriMo project – and that’s always a ton of fun!  This year, I’ll do a little bit of explaining throughout the month to show precisely what I’ll be up to and different things I’m doing to encourage myself.  I hope it encourages you, too! This year, I’m doing things differently thanContinue reading “Welcome to NaNoWriMo 2013!”

[Guest Post] Survival of the Easiest

As a veteran Nano and first-time Screnzier, I’ve been thinking a lot about the differences between National Novel Writing Month and Script Frenzy. Mostly, I’ve been thinking about which is easier. As a seasoned Nanoer, you’d expect me to go with Nanowrimo. After all, I’ve never even written a script before (barring a few five-minuteContinue reading “[Guest Post] Survival of the Easiest”

[Guest Post] Writing for Graphic Novels

I had the feeling that it would be easier to achieve the minimum of 100 pages for Script Frenzy than the 50.000 words for last year’s NaNoWriMo and till now that seems to be the case, even being my first time writing a script and not having written much on the second week. It wasContinue reading “[Guest Post] Writing for Graphic Novels”

[Script Frenzy] Press Select: A first-person tutorial about game writing

“Press Select” MENU “New Game” “Continue” [Appears conditionally on previous save] “Credits” “Quit” NEW GAME The camera is behind the player-character’s closed eyes, slowly flickering open in a very cliche, minimalist white room. As soon as the player-character’s eyes are fully open, he can navigate the 3D environment with ease. The painfully shiny, circular roomContinue reading “[Script Frenzy] Press Select: A first-person tutorial about game writing”